Jinthree Studio
※ The actual update time may differ depending on the service country and version used.
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v.0.12.11.46
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â– New Daily Rewards
Daily rewards have been added.
Daily changes every 3 weeks, and you can receive rewards for up to 15 days.
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â– New Free Reward Box
A free reward box has been added.
You can receive it once every 4 hours on the exchange, and the higher the level, the more rewards you can get.
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â– Improvements
[*] "Unlimited" frame setting has been added to the [Game] tab of the settings screen.
[*] The expression of building cards has been improved.
[*] A function to stack building cards of the same type has been added.
[*] The expression for critical damage in the game has been improved.
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â– Balance
<General>
[*] The unlock level of some buildings and skills has been increased. The status of players who have already unlocked it will be maintained.
[*] Precision Exploration
Gold wall's gold amount reduced by 30%
[*] Stronghold Defense
Increase in the number of large monsters
Difficulty rises from phase 6 or higher
30% reduction in monster gold holdings
[*] Some upgrade prices increased
<Buildings>
[*] Iron Cannon
ATK: 20/26/30 → 20/24/28
[*] Lightning Crystal
ATK: 18/20/22 → 20/22/24
PEN: 18/26/32 → 20/26/32
[*] Air Blaster
ATK: 18/21/24 → 18/22/26
[*] Energy Tank
Shield: 150/175/200 → 100/150/200
Added ability: Shields from nearby buildings are charged by 25% of this tower's shield
[*] Flowery Tower
ATK: 10/13/16 → 12/15/18
[*] Space Defender
HP: 200 → 300
[*] Shield Generator
Shield: 150 → 250
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â– Bug Fixes
[*] Fixed the issue that occurred during the Exploration and Operation tutorial.
[*] Fixed the issue where cards with a lower level were manufactured in "Exclusive" when manufacturing building cards.
[*] Fixed the issue with opening the building card panel without any building cards.
[*] Fixed the issue where incorrect information was displayed when selecting a building card.
[*] Fixed the issue where the damage dealt to the shield was calculated incorrectly.
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v.0.12.10.45
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â– Building Card Content
Added new building card content.
Building cards are content that holds a building in the form of a card and allows you to immediately construct the building at any point in the game. Building cards are disposable and are consumed immediately upon use.
Each building card contains a building of a specific level. So, you can build a level 2 or 3 building right away, and there is also a fusion tower card. Buildings constructed with building cards can be upgraded and fused in the same way as normal buildings. However, building cards cannot be equipped with modules.
Building cards can be managed and crafted in the Hangar's "Card" menu. Gold or Dimensional Stones are used for manufacturing.
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â– Improvements
[*] The Challenge Mode set when playing the Challenge Mode is now displayed in the upper left corner of the game screen.
[*] A button has been added to allow a wider view of the damage stats panel.
[*] Now, when applying the "Restriction" challenge mode, usable field elements are completely removed from the field. In the past, field elements could not be used when the "Restriction" challenge mode was applied, and this was done to prevent confusion.
[*] All skill icons have been renewed.
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â– Balance
<General>
[*] Minimum HP: 25 → 20
Due to this change, "Living Armor" monsters will have 20 HP on Normal difficulty.
[*] Wild difficulty
Monster HP: 25+40% → 25+50%
<Buildings>
[*] Space Defender
DEF: 10 → 20
HP buff: 50% → 100%
<3rd Chapter>
[*] Special Stage 5
Some terrain changed.
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â– Bug Fixes
[*] Fixed an issue where players could land in some unusual locations on Wild difficulty.
[*] Fixed the issue where "Rage Cloud" was not hit by range attacks.
[*] An error in the description of "Rage Cloud" has been fixed.
[*] Fixed the issue where players could directly activate the "Organ".
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v.0.12.9.44
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â– Balance
<General>
[*] Wild Difficulty
Monster HP: +40% → 25+40%
[*] Reduced some of rewards for Standard Mode, Endless Mode, Precision Exploration Operations
<Buildings>
[*] Gauss Pulsar
Attack Bounces: 3 → 4
[*] Space Defender
No longer receives buffs from other Space Defenders.
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â– Bug Fixes
[*] Fixed an issue where the stage could not be played after the "Dimension Travel" content was unlocked.
[*] Fixed the issue where walls could not be attacked on the planet "Profitis".
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v.0.12.8.43
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â– Bug Fixes
[*] Fixed the issue where player could play more than the set number of times per day by retrying after clearing the Operation stage.
[*] Fixed an issue where player could land in an unusual location during Wild difficulty or Exploration and Operation.
[*] The problem that occurred when compositing items has been fixed.
[*] Fixed the issue where the difficulty of some stages was displayed abnormally in the "Stronghold Defense" Operation.
[*] Fixed the issue where damage calculation was incorrect under certain circumstances.
[*] Fixed the issue where the movement speed of Angry or Raged monster would continuously increase.
[*] Fixed the issue where the fusion tower could be built even if the building required for the combination was not fully enhanced.
[*] Fixed an issue where player could not land in an area using a wall-breaking item.
[*] Fixed the issue where some data was displayed incorrectly in the damage stats panel.
[*] The problem that occurred after "Mystic Barrier" was transformed back into a wall has been fixed.
[*] Fixed the issue for the "Crystal Tower" and "Eliminator" buildings.
[*] Fixed the issue where "Subway Entrance" and "Electric Keyboard" did not summon monsters.
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v.0.12.7.42
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â– Normal Difficulty Changed
In order to make Normal difficulty easier and differentiate it from Hard difficulty, the following applies to Normal difficulty.
[*] Reduced the number of monsters.
[*] Some abilities of monsters are disabled.
[*] The interval between skill use of the boss is increased.
â– Expanded Building Slots
Building slots have been expanded from 8 to a maximum of 12.
The 9th slot is ready to use, and from the 10th slot onwards, you can purchase it with gold and expand it permanently.
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â– Building Setting Panel
You can now set the default attack mode for each building in the hangar and whether or not to attack rage monsters first.
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â– Damage Statistics Panel
A panel has been added to the game screen and results screen to view building damage stats.
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â– Extra Item Slot
Additional item slots are available on the landing screen. An extra item slot allows one more item to be used, but instead permanently destroys that item.
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â– New Tower
A new tower has been added.
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[*] Gauss Pulsar (LV.12)
â– New Skin from Sub-chapter
A skin that can be purchased by clearing the sub-chapter in hard mode has been added. You can meet a total of 2 new skins, one for each sub-chapter, and each skin gives you 5 skill points for purchase.
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â– Operation Improvements
Operations can now be played twice a day. In addition, the maximum difficulty of the operation has been increased by 5 steps.
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â– Improvements
[*] A function has been added that allows you to select the status to simply display the stat display or to display the detailed display. In simple view, only important stats are displayed for a more concise view.
[*] The ability to empty the building, skill, and item decks in the hangar has been added.
[*] The ability to name buildings, skills, items, and skill tree decks has been added.
[*] Improved the visibility of the entire list of fusion towers.
[*] All weapons now prioritize rage monsters.
[*] Now, the attack mode setting button is not activated for buildings with meaningless attack mode settings.
[*] The display of expected movement paths for monsters has been improved.
â– Balance
<General>
[*] Raged unit movement speed: +75 → +50
[*] Exploration & Operation
Decrease the difficulty and rewards of 1st Chapter and 2nd Chapter stages by 25%-33%
4th Chapter or higher difficulty and rewards increased by 5% to 25%
Increases the number of monsters with a shield by 12.5%
<Buildings>
[*] Iron Cannon
Resources: 90 → 100
[*] Pinpoint Striker
Resources: 90 → 100
HP: 290/370/430 → 260/340/400
ATK: 14/18/22 → 16/20/24
PEN: 6/7/8 → 6/8/10
[*] Laser Turret
HP: 220/270/290 → 200/250/280
ATK: 10/10/10 → 11/13/15
[*] Magnetic Pulsar
Resources: 100 → 110
HP: 165/200/215 → 160/200/230
ATK: 8/9/10 → 10/11/12
PEN: 14/20/26 → 16/22/26
+1/+3 Enhancement: Delay -5 → Delay -10
[*] Shockwave Generator
Resources: 110 → 120
Added ability: Prevents target from healing for 10s
[*] Mine Launcher
ATK: 20/28/34 → 22/30/36
Mine duration: 8s → 10s
Target non-recoverable time: 5s → 8s
[*] Flame Thrower
ATK: 10/11/12 → 12/13/14
[*] Missile Launcher
ATK: 28/36/42 → 30/38/45
[*] Crystal Tower
PEN: 15/20/25 → 20/25/30
Delay: 200 → 175
Added ability: Prevents target from healing for 5s
+1/+3 Enhancement: PEN +1 → ATK +1
+2/+4 Enhancement: Delay -5 → Delay -10
[*] Power Gun
ATK: 35/45/55 → 40/50/60
+1/+3 Enhancement: ATK +1 → ATK +2
[*] Lightning Crystal
Stun duration: 0.5s → 1s
ATK: 16/18/20 → 18/20/22
Wall attacks are no longer possible.
[*] Energy Ball
ATK: 1/3/5 → 5/5/5
PEN: 25/25/25 → 10/20/30
Delay: 275 → 300
Additional damage proportional to PEN: 10%/15%/20% → 25%/25%/25%
Added ability: 200% increased damage to shields
Removed ability: Increases damage dealt to self-destruct monsters by 100%
[*] Beam Tower
ATK: 6/7/8 → 8/9/10
[*] Air Blaster
ATK: 16/20/23 → 18/21/24
PEN: 10/12/14 → 15/15/15
Damage to large monsters reduced: 65% → 75%
[*] Chain Launcher
PEN: 12/20/28 → 10/20/30
[*] Ion Cannon
ATK: 13/16/19 → 15/18/20
[*] Destroyer
+1 Enhance: ATK +1 → ATK +2
[*] Flower Tower
Delay: 250 → 225
Added ability: 200% increased damage to shields
Removed ability: Additional damage equal to 25% of ATK
[*] High Frequency Generator
Delay: 350 → 300
Target Defense Reduction: PEN +5 → PEN
Remove ability: Prevents target from healing for 8s
[*] energy tank
Shield: 125/150/175 → 150/175/200
[*] Vulcan Cannon
ATK: 32 → 35
[*] Magnetic Barrier
DEF: 5 → 15
[*] Freezing Cannon
Damage proportional to maximum HP: 3% → 5%
[*] Freezing Rifle Turret
ATK: 25 → 40
[*] Mega Cannon
ATK: 75 → 80
[*] Space Defender
Shield: 75 → 100
[*] Chaos Ball
ATK: 25 → 35
PEN: 25 → 35
Additional damage proportional to PEN: 35% → 50%
Added ability: 200% increased damage to shields
[*] Gravity Sphere
ATK: 30 → 50
PEN: 30 → 35
Damage to large monsters reduced: 65% → 75%
[*] Binder
ATK: 14 → 15
PEN: 32 → 35
[*] Exploder
ATK: 55 → 60
Damage range: 70R → 100R
Target non-recoverable time: 8s → 10s
[*] Plasma Cannon
ATK: 85 → 100
[*] Armor Breaker
HP: 710 → 650
Defense: 3 → 5
ATK: 20 → 50
Delay: 300 → 350
Target Defense Reduction: PEN +5 → PEN
Remove Ability: Prevents target from healing for 10s
[*] Plasma Rain
Added ability: Prevents target from healing for 10s
[*] Killer Field
ATK: 45 → 55
Target non-recoverable time: 8s → 10s
[*] Devastator
ATK: 70 → 80
[*] Chain Striker
Delay: 375 → 300
[*] Eliminator
Additional damage proportional to PEN: 35% → 40%
Reduce delay of nearby buildings: 20% → 25%
Added ability: Prevents target from healing for 5s
<Items>
[*] Jagged Stone
Added function: Prevents target from healing for 5s
[*] Small Mine
Added function: Prevents target from healing for 5s
[*] Nitro Mine
Added function: Prevents target from healing for 5s
[*] Uranium Mine
Added function: Prevents target from healing for 5s
[*] Hydrogen Mine
Added function: Prevents target from healing for 5s
[*] Shock Mine
Shield damage: 10 → 20
Added function: Reduces target's defense by 12 for 5s.
[*] Sonic Mine
Shield damage: 12 → 25
Added function: Reduces target's defense by 14 for 5s.
[*] Flash Mine
Shield damage: 14 → 30
Added function: Reduces target's defense by 16 for 5s.
[*] EMP Mine
Shield damage: 16 → 35
Added function: Reduces target's defense by 18 for 5s.
[*] Phase Mine
Shield damage: 18 → 40
Added function: Reduces target's defense by 20 for 5s.
<Techs>
[*] Construction Shield
Now also applies when upgrading buildings and when constructing buildings with the effect of the "Air Drop" tech.
<2nd Chapter>
[*] Gazelle
Charge attack's ATK: 200% → 150%
[*] Baobab
Cannon ATK: 75% → 100%
Cannon PEN: 0 → 5
[*] Angry Elephant
Water cannon skill recovery time: 10s → 8s
[*] Giant Ostrich Egg
HP: 200 → 150
Ostrich egg summon amount: 10 → 8
Summon Time: 10s → 12s
[*] Main Stage 5
Some terrain changed
Reduced difficulty by 10%
[*] Special Stage 5
15% less difficulty
<3rd Chapter>
[*] Squid
HP: 110 → 120
[*] Captain Octopus
Cannon ATK: 90 → 75
Cannon PEN: 5 → 15
Ink ATK: 15 → 25
Ink range reduction: 30% → 25%
[*] B2-Stingray
Bomb ATK: 80 → 75
Bomb PEN: 5 → 15
[*] Main Stage 5
Some terrain changed
[*] Main Stage 7
Reduced difficulty by 10%
[*] Special Stage 7
Reduced difficulty by 10%
<4th Chapter>
[*] Giant Cactus
ATK: 15 → 10
Delay: 200 → 150
HP recover: 20 → 15
[*] Cactus Camel
Gatlinggun bullet count: 48 → 40
[*] Main Stage 3
Some terrain changed
[*] Main Stage 7
Reduced difficulty by 10%
<5th Chapter>
[*] Rage Cloud
Delay: 100 → 150
It no longer disappears after the duration, but must be destroyed by attacking.
[*] Spaceshroom
Sealing net duration: 5s → 7s
Energy ball ATK: 75 → 80
[*] Pond of Solace
Sealing net duration: 5s → 7s
Energy spear ATK: 130 → 150
<6th Chapter>
[*] Highland Bush
PEN: 0 → 5
[*] Monal
ATK: 18 → 20
[*] Super Alpaca
HP: 5000 → 4500
[*] King Ibex
Skill use interval: 10s to 18s → 8s to 16s
Boomerang ATK: 135 → 150
[*] Alpha God
Skill usage interval: 6s to 16s → 6s to 14s
[*] Rockslide
No longer triggers after stage timeout.
<7th Chapter>
[*] Polar Hare
Standby time after landing: 0.1s → 0.2s
[*] Penguin
HP: 65 → 80
[*] arctic fox
HP: 100 → 120
Defense: 8 → 5
[*] Polar bear
HP: 1400 → 1800
[*] Ancient Knight
ATK: 25 → 30
[*] Ancient Wizard
HP: 85 → 90
ATK: 15 → 20
[*] Meca Igloo
Skill usage interval: 10 to 18s → 7 to 14s
Snow block ATK: 25 → 50
Snowball ATK: 50 → 70
Ice duration: 12s → 15s
[*] Crystal Dragon
Skill usage interval: 10 to 18s → 7 to 14s
Crystal ATK: 35 → 40
Freezing strike ATK: 135 → 150
Freezing strike stun durtation: 3s → 5s
[*] Main Stage 7
Some terrain changed
<8th Chapter>
[*] Mystic Fairy
HP: 50 → 65
[*] Mystic Peacock
HP: 150 → 175
ATK: 10 → 15
PEN: 25 → 20
[*] Mystic Cannon
ATK: 25 → 30
[*] Mystic Golem
ATK: 150 → 140
Delay: 225 → 200
[*] Mystic Knight
Shockwave ATK: 100% → 75%
[*] Mystic Cube
ATK: 50 → 60
Now automatically destroys after stage timeout.
[*] Cube Device
Durability: 200 → 250
[*] Sacrifice Altar
Now, when a monster is sacrificed at the Altar of Sacrifice, it is treated as a normal death rather than self-destruct.
[*] Eternity Cube
Skill usage interval: 10~18s → 7~14s
Platform attack buff: +5 → +0
Platform movement speed b​Buff: +0 → +50
[*] Guardian
Skill usage interval: 10~18s → 7~14s
Mystic strike attack type: Physical → Energy
Guardian's sword explosive damage: 50 → 75
[*] Mystic Field
No longer triggers after stage timeout.
<1st Sub-chapter>
[*] J-Phone
Skill usage interval: 8s to 18s → 8s to 16s
<2nd Sub-chapter>
[*] Maracas
ATK: 20 → 22
[*] Accordion
ATK: 15 → 20
PEN: 30 → 20
[*] Clarinet
Flame duration: 4s → 5s
[*] Trumpet
ATK: 20 → 25
[*] Bass Drum
ATK: 24 → 30
PEN: 12 → 8
[*] Speaker
ATK: 15 → 20
[*] Devil Piano
Skill usage interval: 10s to 20s → 9s to 16s
<Challenge Mode>
[*] Tenacity
Monster's HP: +80% → +60%
[*] Power
Monsters' ATK: +60% → +40%
Monsters' PEN: +5 → +10
[*] Speed
Monsters' delay: -40% → -25%
[*] Recovery
Monsters' HP recovery: 15+1% → 10+1%
[*] Concrete
Wall HP: +400% → +700%
[*] Delay
Buildings' delay: +100 → +75
â– Bug Fixes
[*] Fixed the issue where the same stage was created on different dates in Operation.
[*] Fixed the issue where the movement speed increase effect of raged monsters was not applied intermittently.
[*] Fixed the issue where the HP gauge of attackable objects was not displayed intermittently.
[*] Fixed the issue where the effect that negates damage was not applied every specific time among the effects of the module.
[*] Fixed the issue where among the effects of the module, the effect of triggering the invincible shield under a certain durability was triggered immediately after being attacked regardless of the durability.
[*] Fixed the issue where monsters could not move normally in some locations in the Exploration and Operation stages.
[*] Fixed the issue where the Star Collecting information UI was displayed incorrectly on the stage selection screen.
[*] Fixed the issue where the buff-type skill did a small amount of damage to the player's buildings.
[*] Fixed the issue where "Chain Launcher" and "Beam Tower" were not affected by the non-attacking effect under certain circumstances.
[*] Fixed the issue where the non-recoverable effect was not applied to monsters that stepped on a mine placed by the "Mine Launcher" after a short period of time.
[*] Fixed a graphical issue when constructing "Crystal Tower" via "Air Drop".
[*] Fixed the issue where items could be placed on top of "Conch Shell".
[*] Fixed the issue where the animation of hiding in the ground did not play properly when the "Cactus" monster was attacking.
[*] Fixed the issue where the bonus effect of buildings and monsters that had a bounce effect did not apply to projectiles that bounced.
[*] Fixed the issue where Eternity Cube's platform installation skill ignored "Mystic Barrier" and was installed.
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v.0.12.6.41
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â– Bug Fixes
[*] Fixed the issue where save data could not be loaded normally when using a slot other than number 1 in the Tech-tree.
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v.0.12.5.40
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â– Bug Fixes
[*] Fixed the issue where the game could not proceed when loading save data in some environments.
[*] Fixed the issue where the description of the ability of the "Squid" monster was omitted.
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v.0.12.4.39 / v.0.12.4.38 / v.0.12.3.37
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â– Improvements
[*] Increased fuel obtained when leveling up.
Levels 2-10: 2 → 3
[*] The Auto Cloud Save feature has been changed from 'Run at app startup' to 'Run at login', and the 'Auto Cloud Save' setting has been added to the [Account] tab of the setting page. Default is 'On'.
[*] A sorting button has been added to the building, module, skill, item, and weapon panels.
[*] A button to unlock a weapon equipped in the Armory has been added.
[*] Level 40 and above are now displayed in gold in the level display UI.
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â– Balance
<Modules>
[*] Beat-Coin
Resources: 5 → 15
[*] Raspberry Core
Range: -50 → -75
[*] Space Distorter
Delay: -30% → -25%
Removed option: ATK -5%
Added option: PEN -5
[*] Void Generator
ATK: -20% → -15%
Delay: -50% → -30%
[*] Magic Sandglass
Resources: +70 → +75
[*] Space Compass
Resources: +60 → +65
<1st Sub-chapter>
[*] Bus
Damage area: 25R → 150R
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â– Bug Fixes
[*] Fixed the issue where the immovable or non-attackable effect was not applied to monsters under certain circumstances.
[*] Fixed the issue where weapon's effects were not applied.
[*] Fixed the issue where, when enhance building or skill, if there are insufficient parts or cores, the enhancement does not proceed but gold is consumed.
[*] Fixed the issue where, when enhance a weapon, if the core is insufficient, the enhancement does not proceed, but the dimension stone is consumed.
[*] Fixed the issue that the damage range of large monsters was displayed incorrectly.
[*] Fixed the issue that intermittently muting or changing volume the BGM and SFX was not reflected.
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v.0.12.2.36
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â– Bug Fixes
[*] Fixed the issue where the game could not proceed because the module tutorial did not proceed normally under certain circumstances.
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v.0.12.1.35
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â– Improvements
[*] Increased fuel obtained when leveling up.
Levels 2 to 10: 1 → 2
Level 11 to 20: 2 → 3
[*] Improvements have been made so that information about buildings that have both a range and an area of ​​effect are displayed correctly.
[*] The icon for the "Shield I/II/III" research has been changed to be more intuitive.
[*] The additional rewards obtained in Operations have been improved to be more visible.
[*] A notification icon has been added for field elements that appear in addition to the boss stage.
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â– Balance
<Operation>
[*] Stronghold Defense
Additional starting resource by time: 2min → 3min
Additional starting resource by Loot research: 500 → 800
<Buildings>
[*] Mine Launcher
ATK: 20/26/30 → 20/28/34
[*] Energy Ball
PEN: 20 → 25
[*] Destroyer
AOE: 150R → 120R
[*] Rapid Fire
Delay: 225 → 200
Range: 275/300/325 → 250/375/300
Reduce delay per attack: 15 → 10
Maximum delay reduction: 150 → 100
Delay reset time: 4s → 5s
[*] Hellfire Cannon
ATK: 28 → 32
[*] Heat Laser Turret
ATK: 16 → 18
[*] Mega Cannon
ATK: 65 → 75
[*] Gravity Sphere
ATK: 24 → 30
[*] Exploder
ATK: 50 → 55
AOE: 60R → 70R
[*] Killer Field
Delay: 400 → 350
[*] Devastator
Range: 425 → 500
[*] Beam Striker
ATK: 175 → 200
<Modules>
[*] Fuel Provider
Resources: +15 → +10
ATK: +3 → +2
[*] Battle Microchip
Resources: +15 → +10
PEN: +5 → +4
Removed option: Attack -1
[*] Tungsten Gear
Defense: -1 → -2
Removed option: Attack -1
[*] Signal Booster
Removed option: Shield +30
Added option: +50 range
[*] Energy Emitter
Resources: +10 → +15
Removed option: Shield +25
Removed option: +5 shield recovery
Added option: Attack +10%
[*] Polymer Stiffener
Resources: +15 → +20
HP: +100 → +200
Removed option: Defense +2
Added option: HP recovery +10
[*] Plasma Generator
Shield: +75 → +50
Added option: Shield Recovery +5
[*] Scaly Protector
HP: +75 → +100
[*] Prism Plus
Shield: +75 → +150
[*] Carbon Case
Resources: +30 → +25
[*] Golden Ring
ATK: +5 → +2
Range: +50 → +100
Removed option: PEN -5
[*] Particle Shield
Resources: +25 → +20
Shield: +50 → +75
[*] Prism Prime
Resources: +45 → +40
Shield: +100 → +200
ATK: -3-20% → -4-10%
[*] Super Cube
Resources: +50 → +40
[*] Frozen Circuit Board
Resources: +20 → +15
ATK: -3 → -2
Removed option: PEN -3
[*] Zebra-Z
Resources: +30 → +25
HP: +75 → +100
[*] Particle Accelerator
Resources: +45 → +40
[*] Blueberry Core
Removed option: Delay +5
[*] BlackBerry Core
Removed option: PEN -5
Added option: delay +5
[*] Raspberry Core
ATK: -10% → -5%
[*] Leaf of Life
HP: +50 → +100
[*] Ancient Sliver
Resources: +70 → +60
Knockback: +25% → +40%
[*] Blazing Feather
Resources: +70 → +60
[*] Shimmery Scale
Resources: +70 → +55
Removed option: Reduces target's movement speed by 15%
[*] Fallen Star
ATK: +7 → +5
Added option: PEN +5
[*] Tenacious Root
Resources: +70 → +60
[*] Meteor Drive
Removed option: Delay -40
Removed option: -25 range
Added option: Attack +25%
Added option: 25% increase in knockback
Added option: 5% chance to stun target
[*] Ancient Slab
Defense: +15 → +10
Shield: +200 → +300
[*] Void Generator
HP: -75 → -50
Shield: -75 → -50
ATK: -25% → -20%
[*] Antimatter Core
Resources: +80 → +70
[*] Sub-Space Shield
Resources: +105 → +80
Shield: +150 → +200
Removed option: +15 shield recovery
[*] Dimension Crystal
Resources: +90 → +80
[*] Magic Sandglass
Resources: +75 → +70
[*] Moon Crystal
Resources: +105 → +90
[*] Dreamcatcher of Fate
Shield: +250 → +300
Shield Recovery: +10 → +15
<Tech>
[*] Emergency Shield
Added ability to recover 50% of landing pod HP
<2nd Chapter>
[*] Giant Ostrich Egg
Defense: 4 → 2
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â– Bug Fixes
[*] Fixed the issue where the story related to 8th chapter did not progress.
[*] Fixed the issue where the "Standard Pulser" weapon was not installed in the game even when equipped.
[*] In some stages of 6th chapter and 8th chapter, the phenomenon that monsters are stuck in certain places has been fixed.
[*] Fixed the issue where monsters were stuck in specific locations during the Exploration and Operation stages.
[*] Fixed the issue where non-player buildings and non-player buildings attacked the wall when using the "Attack Wall" function by directly selecting a wall.
[*] Fixed the issue where the number of buildings required to activate "Magic Statue" in "Construction Stage" was not calculated correctly.
[*] Fixed the issue where today's Operation was displayed as clear even though it was not cleared under certain circumstances.
[*] Fixed the issue where level 1 and level 2 information was displayed the same intermittently on the building information screen.
[*] Fixed the issue where the +5 enhancement description for "Mine Launcher" was not displayed.
[*] Fixed the issue where the achievement "Amazing Timing" was achieved in Endless Mode and Node Defense.
[*] Fixed an issue where the "Increased Knockback" option was not displayed in the descriptions of the "Platinum Card" and "Ancient Sliver" modules.
[*] Fixed the issue where the upper bonus reward UI was displayed abnormally when the stage was restarted in operation.
[*] Some translation errors have been fixed.
​
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​
​
v.0.12.0.34
​
â– New Chapter
A new 8th main chapter has been added.
Try 16 new and unique stages!
​
â– New content: Exploration
New Exploration content has been added and can be played from the "Exploration" menu.
​
Exploration is a highly difficult content where player play three random-generated stages in succession, and player can receive many parts and cores as a reward.
​
Stages are completely randomized for each play, so player will encounter a different stage each time. In addition, there is a characteristic that the resources, power, and drones left from the previous stage are transferred to the next stage, and if destroyed, a special wall from which player can acquire resources and power appears.
​
As the main chapter progresses, new regions are opened together, and each region consists of 10 difficulty levels. Challenge the unpredictable stages of exploration!
​
â– New content: Operation
Operation content has been newly added and can be played from the "Exploration" menu.
​
Operation is a comprehensive daily content consisting of various contents. There are two operations: 'Precision Exploration' and 'Stronghold Defense'.
Operations are opened alternately, one per day. If player fail to clear, player can continue to try again, but once player complete it, player cannot play again until the next open day. Therefore, it is recommended to play on the highest level of difficulty that can be cleared. As player progress through the main chapter, player can play on a higher level of difficulty.
​
Stages of all Operations are random-generated like Exploration, but the same stage appears on the same difficulty level for one day.
<Precision Exploration>
Precision Exploration is content that collects various additional rewards by blocking monsters on a stage covered in deep darkness.
By default, visibility is secured around monster portals and landing pod, and monsters in dark areas cannot be attacked, so you need to place multiple buildings to gain more visibility.
​
Also, there are walls where you can get gold, parts, and cores all over the field, and you can get many rewards by breaking these walls. However, if you fail to clear, you will lose all the rewards you have obtained.
​
<Stronghold Defense>
Stronghold Defense is content that collects as much gold as possible by holding out as long as possible.
​
You start with a lot of resources, but you can't mine any resources at all. Monsters don't drop resources either, but instead drop a lot of gold. As the phases pass, the monsters get stronger and more numerous, and each time you survive a phase, you acquire a certain amount of resources.
​
There is no failure in Stronghold Defense, and you can receive the gold obtained just before the lander is destroyed as a reward. Try to get as much gold as you can by holding on as long as possible.
​
â– New content: Armory
Armory content has been newly added and can be played from the "Armory" menu.
​
You can purchase multiple weapons from the Armory and choose one to equip. Weapons are automatically placed next to the landing pod at the start of the game to protect the landing pod.
​
A total of 4 types of weapons are prepared, and each weapon can be upgraded after purchase. "Dimension Stones" are required to strengthen weapons, and Dimension Stones can be obtained from Exploration and Operation.
​
â– New Skins
4 new skins have been added.
[*] Music (LV.25)
[*] Water Ball (LV.25)
[*] Tree Spirit (LV.30)
[*] Christmas (LV.30)
​
â– New Modules
A new Relic grade module has been added, and a total of 10 new modules have been added.
​
<New Unique Grade Module>
[*] Wizard Watch
​
<New Relic Grade Modules>
[*] Antimatter Core
[*] Sub-Space Shield
[*] Water of Eternity
[*] Dimension Crystal
[*] Magic Sandglass
[*] Space Compass
[*] Moon Crystal
[*] Dreamcatcher of Fate
[*] Traveler's Pendent
​
â– New Items
Tier 5 items are newly added, and a total of 9 new items have been added.
​
<New Tier 5 Items>
[*] Crystal Wall
[*] Nano Cell Wall
[*] Plasma Shell
[*] Antimatter Shell
[*] Hydrogen Mine
[*] Phase Mine
[*] Obsidian Spike
[*] Radioactive Field
[*] Graviton Field
​
â– Improvements
[*] The tutorial has been improved so that it does not interfere with the sense of play.
[*] Improved some resources in the game, such as planet images.
[*] The menu button and UI of the lobby screen have been reorganized.
[*] A frame rate option has been added to the [Game] tab of the options screen. You can choose between low frame and high frame, the default is high frame.
[*] Drag sensitivity has been adjusted and improved.
[*] The resolution response of some UI screens has been improved.
[*] A toggle button has been added to the Hangar's Building tab, allowing you to view more information about the building by hiding the modules and reinforcement buttons.
[*] Added "Low HP First" and "High HP First" options to attack mode settings.
[*] Unnecessary delay when dropping by Air Drop buildings has been removed, so buildings are built faster.
[*] The effect of the drone skin has been improved.
[*] Improved screen effects such as rain, snow, and fog.
â– Balance
<General>
[*] You can now get a small amount of experience reward even if you fail to clear a stage in Wild difficulty.
<Buildings>
[*] Iron Cannon
Range: 375/400/425 → 350/375/400
[*] Laser Turret
Range: 400/425/450 → 375/400/425
[*] Magnetic Pulsar
Range: 300 → 275
[*] Mine Launcher
ATK: 18/24/28 → 20/26/30
[*] Flamethrower
ATK: 8/9/10 → 10/11/12
[*] Missile Launcher
ATK: 26/34/40 → 28/36/42
Range: 500 → 400/425/450
[*] Crystal Tower
ATK: 7/7/7 → 5/5/5
PEN: 12/18/24 → 15/20/25
PEN additional damage: 25%/30%/35% → 30%/35%/40%
[*] Power Gun
Range: 325/350/375 → 325
[*] Lightning Crystal
PEN: 16/24/30 → 18/26/32
Range: 400 → 375
[*] Energy Ball
Delay: 300 → 275
Range: 325/350/375 → 350
[*] Beam Tower
Range: 350 → 325
[*] Air Blaster
ATK: 16/18/20 → 16/20/23
PEN: 10/13/16 → 10/12/14
Range: 500 → 400
[*] Ion Cannon
Range: 425/450/475 → 400/425/450
[*] Destroyer
Range: 550 → 450/475/500
[*] Flowery Tower
PEN: 0 → 5
[*] Giant Rifle
ATK: 80/100/120 → 100/120/140
Range: 650 → 600
[*] Vine Barrier
Defense: 2 → 3
[*] Frozen Silo
Delay: 325 → 300
[*] Vulcan Cannon
ATK: 36 → 32
[*] Multi-Laser Turret
PEN: 35 → 25
Large monster damage reduction: 50% → 65%
[*] Freezing Rifle Turret
PEN: 30 → 35
Damage proportional to HP: 1% → 2%
[*] Magnetic Pulsar EX
ATK: 18 → 16
Range: 300 → 325
[*] Chaos Ball
PEN additional damage: 25% → 35%
[*] Killer Field
ATK: 40 → 45
[*] Devastator
ATK: 65 → 70
[*] Eliminator
PEN additional damage: 25% → 35%
<Modules>
[*] Fancy Lubricant
HP: -75 → -50
[*] Chrome Bearing
Removed option: HP -40
[*] Giant Nut
Resources: +10 → +5
[*] Auto Repair Kit
HP Recovery: +20 → +25
[*] Signal Booster
Resources: +15 → +10
[*] Energy Emitter
Resources: +15 → +10
[*] Weakness Analyzer
Resources: +25 → +20
[*] Polymer Stiffener
Resources: +20 → +15
[*] Plasma Generator
Resources: +20 → +15
[*] Apple Chip
HP: +175 → +200
[*] Banana Chip
Range: +125 → +150
[*] Kiwi Chip
Added option: delay -5%
[*] Orange Chip
Shield: +50 → +75
Added option: Attack +5%
[*] Inverse Circuit
Delay: +20% → +15%
[*] Prism Prime
Resources: +50 → +45
[*] Zebra-Z
Resources: +40 → +30
[*] Particle Accelerator
Resources: +50 → +45
[*] Cranberry Core
Delay: +25% → +5%
[*] Blueberry Core
Delay: +10 → +5
[*] Raspberry Core
Removed option: Attack -5
Added option: Attack -10%
[*] Magic pipe
Resources: +40 → +35
[*] Secret Heart
Resources: +50 → +40
HP Recovery: +15 → +20
[*] Angel Wing
Resources: +50 → +45
[*] Leaf of Life
Resources: +50 → +40
[*] Ancient Sliver
Resources: +75 → +70
[*] Space Distorter
Resources: +60 → +55
[*] Ancient Slab
Shield: +150 → +200
[*] Void Generator
Resources: +55 → +50
​
â– Bug Fixes
[*] Fixed the issue where “Increased knockback” did not apply among the building enhancement items.
[*] Fixed the issue where the drone did not automatically repair the defending target in the Dimension Travel stage.
[*] Fixed the issue where monsters could not pass through a certain region in Chapter 2 Special Stage 5.
[*] Fixed an issue where items could be stacked on top of field elements under certain circumstances.
[*] Fixed the issue where the number of items was calculated abnormally under certain circumstances when using multiple items of the same item.
[*] Fixed the issue where enemies under the effect of "Stun" could move and attack under certain circumstances.
[*] Fixed the issue where the "Air Drop" effect could allow you to build another building on top of a building being dropped.
[*] Fixed the issue where the construction cost was not calculated correctly when building the fusion tower at the same time.
[*] Coconuts from "Palm Tree" now spawn in an empty surrounding space, preferably if there is no space at the bottom.
[*] Fixed the issue where the color change of the ground terrain was not applied when the "Moonlight" field effect was activated.
[*] Fixed the issue where the landing mission cleared stage could not be played because there was no landing point when the “Restriction” mode was applied in the Challenge Mode.
[*] Fixed the issue where monster burrows could not be used and could not be played when playing with the “Restriction” mode in Challenge Mode in “Extermination Stage”.
[*] Fixed the issue where deleted stats were displayed on the status window in game.
​
​
​
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v.0.11.16.33
​
â– Booster
A new Boosters has been added.
Boosters are one-time items that can be purchased and used before the game starts to aid in gameplay. There are 3 types of boosters: Resource Booster, Power Booster, and Drone Booster, all of which can be purchased with gold.
​
â– Balance
<Buildings>
[*] Mine Launcher
Block target recovery: 3s → 5s
[*] High Frequency Generator
Block target recovery: 5s → 8s
[*] Exploder
Block target recovery: 5s → 8s
[*] Armor Breaker
Block target recovery: 5s → 10s
[*] Killing Field
Block target recovery: 5s→ 8s
<Modules>
[*] Shimmery Scale
DEF: +10 → +15
​
â– Bug Fixes
[*] Fixed the issue where the game pause window would open repeatedly.
​
​
​
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​
​
v.0.11.15.32
​
â– Skin Contents
New Skin Contents have been added with a total of 9 skins. The skins change the appearance of the lander, drone, and UI at the top of the game. Player can also get one bonus permanently with each skin purchase. We hope that this will also help make the game easier to play.
​
â– Building Balance
Various adjustments have been made to further highlight the characteristics of buildings with high penetration. Now, when monsters with high defense appear, the use of these buildings becomes even more important. In addition, the ability to prevent the target from recovering has been added to several buildings, improving it to be used more strategically.
​
â– Module Balance
While adjusting the efficiency of the overall modules, the options of modules that were too complex were simplified to make the utilization of each module more clear. In addition, by reorganizing the modules that had been of low use in the past, various modules have been improved so that various modules can be utilized.
​
â– Shield Balance
The shield values ​​of all monsters have been rebalanced. The shield of monsters with high HP and low DEF was set to low, and the shield of monsters with low HP and high DEF was set to high.
​
â– Monster & Stage Balance
Adjust the balance of overly demanding monsters, and adjusted the difficulty of chapter 7 and sub-chapters.
​
â– Improvements
[*] A new "Low Spec Mode" has been added. You can find the Low Spec Mode in the [Graphics] tab of the options screen. Low Spec Mode hides all props, greatly improving the performance of the game.
[*] Power information has been added to the lander information in [Lander] tab in Lab screen.
[*] All buildings and monsters now attack non-invulnerable targets first if possible.
[*] An effect has been added to indicate when the lander is recovering.
[*] An effect has been added when the lander is destroyed.
[*] An effect that appears whenever a target is successfully defended in a sub-chapter has been added.
[*] The game BGM has been renewed.
â– Balance
<Buildings>
[*] Laser Turret
ATK: 10/13/15 → 10/10/10
PEN: 7/9/11 → 9/18/25
[*] Frozen Silo
ATK: 5/7/9 → 5/5/5
PEN: 15/15/15 → 15/20/25
[*] Mine Launcher
Ability added: Prevents target from healing for 3 seconds
[*] Crystal Tower
ATK: 10/13/15 → 10/10/10
PEN: 7/9/11 → 9/18/25
[*] Energy Ball
Knockback: 100/175/250 → 150/200/250
[*] Beam Turret
Range: 400/400/400 → 350/350/350
[*] High Frequency Generator
Ability added: Prevents target from healing for 5 seconds
[*] Air Blaster
PEN: 5/10/15 → 10/13/16
[*] Chain Launcher
Resources: 90 → 100
ATK: 18/23/26 → 10/11/12
PEN: 12/16/20 → 12/20/28
Range: 300/325/350 → 250/275/300
[*] Ion Cannon
Knockback: 20/35/50 → 40/45/50
[*] Vulcan Cannon
Range: 350 → 325
[*] Multi-Laser Turret
PEN: 15 → 35
[*] Heat Laser Turret
PEN: 20 → 30
[*] Freezing Rifle Turret
PEN: 25 → 30
Range: 325 → 300
[*] Chaos Ball
Delay: 275 → 250
Range 375 → 325
[*] Gravity Sphere
Fractured projectile speed: 3.5 → 4
[*] Binder
ATK: 26 → 14
PEN: 12 → 32
Range: 375 → 325
[*] Exploder
Ability added: Prevents target from healing for 5 seconds
[*] Armor Breaker
Ability added: Prevents target from healing for 5 seconds
[*] Killing Fields
ATK: 35 → 40
Ability added: Prevents target from healing for 5 seconds
[*] Eliminator
PEN: 20 → 25
<Skills>
[*] Air Drop I/II
Number of applicable buildings: 1 → 2
<Modules>
[*] Iron Bumper
Resources: +15 → +10
[*] Signal Booster
Shield: +25 → +30
[*] Energy Emitter
Shield: +10 → +25
[*] Storage Battery
DEF: -3 → -5
Shield: +20 → +50
[*] Plasma Generator
Shield: +50 → +75
[*] Fuel Rod
HP: -50 → -75
Option removed: DEF -2
[*] Scaly Protector
HP: +80 → +75
DEF: +4 → +5
[*] Carbon Case
Resources: +35 → +30
[*] Prism Plus
Shield: +25 → +75
[*] Apple Chip
HP: +100 → +175
[*] Orange Chip
Shield: +25 → +50
[*] Solar Kit
HP: -75 → -100
Shield: -25 → -40
ATK: -2 → -3
[*] Particle Shield
Resources: +30 → +25
Shield: +30 → +50
[*] Prism Prime
Shield: +35 → +100
[*] Super Cube
Resources: +60 → +50
Option removed: HP recovery +10
[*] Frozen Circuit Board
PEN: -5 → -3
[*] Cranberry Core
Delay: +50 → +25
Option removed: PEN +5
[*] Blueberry Core
Delay: +15 → +10
[*] BlackBerry Core
Option removed: Shield -100
Option removed: Range -25
[*] Raspberry Core
Option removed: PEN -5
[*] Magic Pipe
Resources: +50 → +40
Option removed: 10% damage reduction
[*] Infinite Duct Tape
HP: -100 → -125
Shield: -25 → -50
HP Recovery: +15 → +5
[*] Secret Heart
HP Recovery: +10 → +15
[*] Angel Wing
Resources: +70 → +50
Delay: -35 → -30
Range: +75 → +200
Option removed: Attack +15%
Option removed: PEN +3
[*] Leaf of Life
Resources: +45 → +50
HP: +100 → +50
Shield: +10 → +50
Option removed: HP recovery +30
Option removed: +5 shield recovery
Option added: 25% damage reduction
[*] Ancient Sliver
ATK: +25% → +35%
Option removed: delay -25%
[*] Blazing Feather
Resources: +80 → +70
Shield: -50 → -100
PEN: +8 → +10
[*] Shimmery Scale
HP: +20% → +25%
Option removed: Attack -5
[*] Space Distorter
Resources: +50 → +60
Delay: +5% → -30%
Range: +150 → +50
Option removed: Delay -25
Option removed: 25% damage reduction
[*] Fallen Star
Resources: +80 → +50
ATK: +5 → +7
Target stun chance: 10% → 5%
Option removed: Attack +10%
Option removed: PEN +5
[*] Tenacious Root
Resources: +85 → +70
HP: +200 → +250
HP Recovery: +45 → +40
Option removed: DEF +2
[*] Meteor Drive
Resources: +60 → +50
Range: -50 → -25
Option removed: HP recovery +40
Option removed: +10 shield recovery
Option removed: 5% chance to stun target
[*] Ancient Slab
Resources: +80 → +75
Shield Recovery: +15 → +20
Option removed: Shield +25%
Option removed: HP recovery +20
Added option: DEF +15
Added option: Shield +150
[*] Void Generator
Resources: +50 → +55
Delay: -20% → -50%
Option removed: Attack -10
Option removed: PEN -5
Option added: Attack -25%
<2nd Chapter>
[*] Platinum Trophy
Number of medals required: 40 → 35
<3rd Chapter>
[*] Jellyfish
HP: 115 → 100
HP recover: 10 → 5
Ability removed: Chance to fire projectiles when hit
Ability added: Maximum damage taken is limited to 25
<4th Chapter>
[*] Desert Cobra
HP: 105 → 100
[*] Desert Spider
HP: 125 → 105
DEF: 3 → 5
<7th Chapter>
[*] 5~10% decrease in difficulty of all stages
[*] Polar Bear
HP: 1600 → 1400
DEF: 40 → 30
Ability removed: Maximum damage taken is limited to 40
Ability added: Recover 40 HP per second
<2nd Sub-chapter>
[*] Red Carpet
HP: 95 → 110
Invincible duration: 10 seconds → 8 seconds
[*] Accordion
HP: 75 → 70
[*] Trumpet
HP: 75 → 80
DEF: 40 → 35
[*] Bass Drum
HP: 220 → 200
â– Bug Fixes
[*] Fixed an issue where in-game reward ads could not be viewed after running out of fuel ads.
[*] Fixed the issue where EXP were not awarded when clearing a stage in Challenge Mode.
[*] Fixed an issue where some building slot buttons were in the wrong place in the Hangar menu.
[*] Fixed the issue where the icon of the upper defense target building was displayed incorrectly in sub-chapters.
[*] The wall attack button is no longer activated when clicking on a building that cannot attack a wall.
[*] Fixed the drone not automatically repairing walls created with items.
[*] Drones no longer move to construct buildings they are dropping by Air Drop.
[*] Fixed a problem that occurred when using two or more items of the same type and restarting the game.
[*] Fixed the issue where camera was intermittently cut off when clearing the game.
[*] Fixed the issue that the additional damage of "Crystal Tower" and "Eliminator" was not applied.
[*] Fixed the issue where the attack modes of "Beam Tower", "Chain Launcher", and "Binder" would always work with their default target mode settings only.
[*] Fixed the issue that the wall attack function of "Beam Tower" did not work.
[*] Fixed the issue where the sub projectile was fired in the wrong way when the attack of "Gravity Spear" was hit.
[*] Fixed the issue that "Candle" in the 2nd sub-chapter boss stage was not affected by some skills.
[*] Some translation errors have been fixed.​
​
​
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​
​
v.0.11.13.31
​
â– Reduced Fuel Acquisition Time
The fuel acquisition time has been reduced from 40 minutes to 30 minutes, and the number of times a day for fuel ads has been increased from 10 to 20.
​​
â– Improvements
[*] A new "Low Spec Mode" has been added. You can find the Low Spec Mode setting in the [Game] tab of the Options screen.
​
â– Stat Simplified
"Shield Defense" stats have been removed.
The currency used to upgrade the lander's shield defense can be returned immediately by logging into the game.
â– New Lander Upgrade
A new lander upgrade has been added to increase starting resources.
â– Balance
<2nd Chapter>
[*] Giant Ostrich Egg
DEF: 8 → 4
<4th Chapter>
[*] Giant Cactus
HP: 120 → 150
DEF: 6 → 2
Delay: 150 → 200
HP Regeneration: 25 → 20
[*] Sandstorm
ATK: -8 → -5
<5th Chapter>
[*] Large Polluted Slime
HP: 200 → 175
[*] Pond of Solace
Cloud Delay: 125 → 100
<7th Chapter>
[*] Ice Pinwheel
PEN: 25 → 35
<2nd Sub-chapter>
[*] Organ
Fire ATK: 10 → 7
<Modules>
[*] Catalyst Tank
Option removed: Shield -15
[*] Fuel Provider
Resources: +20 → +15
[*] Battle Microchip
ATK: -2 → -1
PEN: +6 → +5
[*] entry-level barrier
Defense: +1 → +2
[*] Cheap Barrier
DEF: +1 → +2
[*] Iron Bumper
Resources: +20 → +15
[*] Giant Nut
Resources: +15 → +10
[*] Tungsten Gear
ATK: -2 → -1
[*] Wave Reader
Resources: +25 → +20
[*] Storage Battery
Option removed: Shield DEF -5
Option added: DEF -3
Shield: +15 → +20
[*] Polymer Stiffener
HP: +75 → +100
[*] Plasma Generator
Resources: +25 → +20
[*] Scaly Protector
Durability: +60 → +80
[*] Prism Plus
Resources: +35 → +30
[*] Apple Chip
HP: +75 → +100
[*] Banana Chip
Option removed: ATK -5
Option added: PEN -5
Range: +100 → +125
[*] Pineapple Chip
HP: -75 → -50
[*] Kiwi Chip
Delay: -20 → -25
[*] Orange Chip
Option removed: Shield DEF -5
Option added: HP -5%
[*] Blueberry Core
Option removed: PEN -5
Option added: ATK -5%
Range: +150 → +175
[*] BlackBerry Core
Option removed: Shield DEF -10
HP: +200 → +250
ATK: +20% → +25%
[*] Raspberry Core
Delay: -20% → -25%
[*] Secret Heart
Option removed: Shield DEF +10
Option added: HP +5%
Option added: HP recovery +10
[*] Shimmery Scale
Option removed: Shield DEF +5
[*] Space Distorter
Option removed: DEF -5
Option added: Target's delay +15%
Range: +175 → +150
[*] Meteor Drive
Option removed: Shield +50
Option added: Stun target 5%
Shield recovery: +15 → +10
[*] Ancient Slab
HP: +20% → +25%
Shield: +20% → +25%
Shield recovery: +10 → +15
​
â– Bug Fixes
[*] Fixed an issue where the attack mode did not work as set.
[*] Some translation errors have been fixed.
​
​
​
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​
​
v.0.11.12.30
​
â– New
[*] Reward Pass.
Get extra rewards without ads.
​
â– Improvements
[*] The UI and guide for the Star Collecting content has been improved.
[*] A resource icon has been added to the in-game top Star Collecting indicator.
[*] A description has been added to the Star Collecting information popup.
[*] A guide page has been added.
[*] Now, when player click each icon in the tech-tree on the stage selection screen, the tech-tree popup opens.
[*] Added "Mission Alert" option to the [Game] tab of the game options. If enabled, player will receive a continuous alert of the mission target, defaults to "On".
[*] An effect has been added to the Monster Portal when the stage time is over.
[*] No longer displays 0 damage and healing.
â– Balance
<General>
[*] Buildings
Construction time has been reduced by 0.5 seconds.
[*] Drones
Max speed: 4 → 4.5
Acceleration: 2 → 2.5
<Stages>
[*] Chapter 7
The difficulty of all stages has been lowered by 5-10%.
Main Stage 1: The landscape has been changed.
[*] 2nd Sub-chapters
Stage 10: Difficulty reduced by 10%.
<Monsters>
[*] Giant Cactus
HP regeneration: 30 → 25
​
â– Bug Fixes
[*] Fixed the issue where the stage number was displayed incorrectly in the tutorial stage.
[*] Fixed the issue that occurred when buildings were moved under the influence of the skill of the "Alphagod" boss.
[*] Fixed a very intermittent freezing error where dialogue screen.
[*] Fixed an issue where monsters and bosses were targeting the wrong location when using skills.
​
​
​
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​
v.0.11.10.28
​
[*] Improve stability.
[*] Bug fixes.
​
​
​
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